Shadowkeep, Destiny 2’s first expansion puts players up against The Nightmares. The Nightmares are essentially the ghosts of some of your favorite enemies from the past 5 years of the Destiny universe. The Nightmares are pretty much the same enemies we’ve all seen before since the series started with one
I’ve always been a fan of open world games. Skyrim, Fallout, Grand Theft Auto, all games that have huge open worlds you can explore and a virtual treasure chest of things to discover. When Ubisoft released The Division and Ghost Recon: Wildlands, I spent countless hours roaming the environment, trying
The Dark Pictures: Man of Medan is an interactive, drama horror game developed by Supermassive Games, the brilliant minds behind the highly praised PS4 exclusive, Until Dawn and published by Bandai Namco Entertainment. Now, let me just start off by saying I have been incredibly excited for this title ever
Blowfish studios, the independent, Australian video game publisher are back, not long either, after dropping a previous extremely fun title, ‘SubDivision Infinity DX’. I was given the pleasure of playing and reviewing that too which is available on their website, so I was definitely excited to get my hands on
I have never been a strategy, turn based game player. They require patience, thought-out movement and finesse. All attributes, I definitely do not possess, believe me, ask my colleagues. I loathed my last experience with one and that is no exaggeration. I’ve avoided them since. Mutant Year Zero: Road to
Age of Wonders: Planetfall is a turn based strategy (TBS) by the critically acclaimed creators of previous ‘Age of Wonders’ and ‘Overlord’ series, Triumph Studios. Age of Wonders: Planetfall takes on a more sci-fi approach than previous Age of Wonder games, opening up in the shadow of The Galactic Empire
Wolfenstein: YoungBlood appears to sit comfortably right at home, warm and familiar, but in the same sense feels distant and cold, almost enstranged. This game has the internet divided at the moment, people generally don’t adjust well to change but how much change is justifiable? And is it innovative change?