Hardcore Mode: No Pain – No Gain, In Kingdom Come: Deliverance II

By popular demand, Kingdom Come: Deliverance II now has the option for Hardcore Mode.
Not only will the game no longer permanently show your position on the map – with no compass or fast travel to make life easier – but players need to select at least three permanent negative traits at the start of the game, such as Bad Back, meaning you can carry less weight; Somnambulant, which means sleepwalking and waking up in random places; or Hangry Henry who is even more obsessed by food than usual.
It’s an evolution of a mode that existed in the original Kingdom Come: Deliverance designed to create a new level of immersion in the game.
Karel Kolmann, senior game designer at Warhorse Studios, explained that they wanted the Hardcore Mode to be as good as it was in the first game, but not a carbon copy.
“We only kept a couple of the first game’s perks, ...